Research project / experimental game prototype

Emergent Play

The dynamic of uncanniness in experimental gaming interactions

A research project on generative AI, uncanny play, and procedural game worlds. Player movement becomes a way of walking through latent space.

Abstract

Generative AI's uncanny instability becomes terrain, signal, and collaborator.

This paper argues that generative artificial intelligence (GenAI) can be a novel, productive material and process for game design when intentionally designed to leverage its emergent uncanniness in gameplay. While GenAI has seen rapid adoption within the interactive media and game production processes, its uses are often limited to streamlining existing processes and controlling output efficiency and consistency, thereby forgoing its uncanny and emergent potential as a productive and creative medium. Drawing from accounts of game glitches and uncanniness as understood through Glitch Art theories and Freud's concept of the Unheimlich as a return of the familiar in defamiliarized form, we ask: (1) How does AI's emergent property influence the dialogical nature of play, interactive experiences, and the relationship between players and the game/computer/AI? (2) What are its implications regarding the designer/player/computer agency within the game study and game design practice? (3) What is the potential of AI as a creative medium for novel creative expressions? We adopt a Research through Design approach and use Topology Unknown, a game prototype that we created, as our methodology and the platform for experimenting with novel GenAI-based gaming applications, whose design process and outcomes inform us of GenAI's uncanniness as a possible communicative and design material. In conclusion, we observed that agency has been redistributed among the triad designer/player/AI. Positioning uncanny affordances as the introduction to the interpretive act of communication, rather than as defects, expands the range of possible pedagogical approaches to GenAI-procedural game aesthetics and process-first design. The narratives produced this way help situate AI cartography as a performative, epistemic instrument, making the system thinkable and building AI literacy.

Selected works / 2025–2026

Three crossings into generative AI's latent terrain.

The following three works are presented in sequence.

Abstract generated terrain from Topology Unknown with red and cyan fragments.
Still from the KOSMA single-channel video
01 / 03

Single-channel video 05:05 · KOSMA 2025

Topology Unknown

The map is not generated before play; it is negotiated during play.

The exhibited video demonstrates a first-person gamified experience running in real time. Player movement becomes a latent-space operation: traversal disturbs the terrain, redistributes agency among player, designer and AI, and leaves a readable mapping trace.

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Three generated landscapes selected for the Latent Intersection lenticular sequence.
Three views from the final lenticular image sequence
02 / 03

Installation · INVENTX Creative Exhibition 2026 · Silver Award

Latent Intersection

The latent-space walk leaves the screen and becomes an embodied encounter.

Twelve 85 × 85 cm lenticular prints are mounted on both sides of six suspended frames. As viewers weave through the sequence, each shifting landscape makes meaning a negotiation among artist, AI and audience rather than a fixed image.

Exhibited 2 July–2 August 2026

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Moving-image demo / 36 seconds
03 / 03

Upcoming · VFCD 2026 Living Festival

Cartography Unseen

Architecture loses its certainty and becomes a shifting act of orientation.

Abstract grids, corridors and luminous surfaces continuously change form and viewpoint. The accepted proposal pairs projection across adjoining walls with five suspended lenticular frames, developing the gamified experience first exhibited as Topology Unknown into physical space.

21–27 September 2026 · Ho Chi Minh City · final form subject to curatorial review

Upcoming

Original work / full publication

Read the complete Emergent Play catalogue online.

Emergent Play catalogue cover.

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20 pages · browser reader · downloadable PDF

Research team

Authors and contributor